Animation

Our department focuses intensively on applicability and concept development, in addition to the development of the student’s craftsmanship and skills.

Animation is encountered in films, television series, games, augmented reality, virtual reality, interactive applications/apps, commercials, simulations and informational films. It combines technology with narratives. There is also a wide variety of formats, from traditional 2D animation and 3D computer techniques to stop-motion and digital cut-out animation. Animation was made possible by technological advances during the 19th and early 20th centuries, when illusionists became filmmakers. The art form continues to be shaped by technological developments. Animation also has a profound influence on the ways in which societies function and communicate. The animator who is aware of these evolutionary developments also knows the future of the profession and, perhaps more importantly, is in tune with relevant developments in society.

The term ‘animation’ comes from the Latin ‘anima’, which means soul, spirit or life. Animation thus literally means ‘bringing to life’. Anyone who has ever made a simple flip book has experienced the enchantment of seeing your own drawings come to life. Animation is first and foremost a means of communication. Animators have stories to tell. Animation is thus a means rather than an end in itself. Our department focuses intensively on applicability and concept development, in addition to the development of the student’s craftsmanship and skills.

Cover project: The Human Slaughterhouse by Robert-Jonathan Koeyers and Jamie de Jonge.

Knowledge & skills

  • Research and concept development
  • 2D/3D animation
  • Stop-motion techniques
  • Character and background design
  • Sound design
  • Storyboarding and scenario writing skills
  • Drawing
  • ...and more

Animation enables me to give magic powers to things.

Jan Svankmajer

Career opportunities

  • Director
  • Creative producer
  • (Character) animator
  • Motion designer
  • Concept artist for various formats (commercials, movies, tv series, documentaries, informational films, educational materials, games, interactive applications)
  • ...and more

Next to 13 majors and three Practices WdKA offers its students high-tech meeting interdisciplinary spaces - Stations.

Stations are the place for creating prototypes, experimenting, remixing and improving your ideas. All of the Willem de Kooning Academy’s students and staff members are welcome to work in our Stations, regardless of their major specialisation, minor, elective module or study year. The Stations are where you can explore the viability of your ideas and find out how to turn them into fully-functioning creations.

Want to study at Willem de Kooning Academy?

Apply now

Experience 4 years at WdKA

Explore
Animation

It's Nice in Here

Robert-Jonathan Koeyers
Show work
What I've learned

Working With Amnesty International

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World meets WdKA

Exchange Experience: Animation

Kathryn Man
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