These assignments can be used for any field of study (major), and you may use any technique or medium. Keep in mind that we do want to see your interest and skills in a specific area. (For example, moving image and sound for Audiovisual, 3D work for Fashion, Product and Spatial Design, storytelling for Animation and Illustration, photos for Photography, and so on.) If you can't show this in your portfolio yet, we recommend focusing on this field in at least one of the assignments you complete.
We don't expect you to deliver technically perfect products. These assignments are meant to get to know you and your way of working better. The assignments give you the chance to show what excites and inspires you: who you are. We're curious about how you view the topics, how you develop, and shape your ideas. That process is just as important as the final result, so take the opportunity to dive deep into the creative process.
Check out a video below about the creative process by WdKA students.
DUAL DEGREE
Are you applying for the Dual Degree? Then choose one of the general assignments and one of the two Dual Degree assignments at the bottom of the page.
1.Reboot
We are mostly familiar with reboots from movies, where old classics are remade and adapted to modern times. This principle is applicable to more disciplines than just films.
Choose a piece of art, design, or architecture made before 1950 and create a reboot of this work.
Research as much as you can about your chosen work. Let this research be the foundation.
Create your own modern work based on the research of your chosen piece. Give us three variations and answer the following question: Which one is your favourite and why? You can use all types of techniques, materials, and media (2D, 3D, clothing, moving image, performance, etc.).
- Start by researching your chosen work.
- Visualise your ideas in different mediums, techniques, forms, and materials.
- Make sure to document and share the steps in your process.
Questions you can ask yourself during the process: What is the meaning behind the chosen work? Was there a certain methodology or ideology behind it? Which movement or genre does it belong to? Was there a specific technique used? What was the effect of this piece on its surroundings? Can you turn a 2D work into a 3D work or moving image and the other way around? Do you have to use the same medium, or can you use a completely different one? What is your perspective on the work? How do you make it relevant for the time we live in?
You can take inspiration from: all disciplines of art, design and architecture, advertising, etc.
2. Poem
Poems come in many forms and cover a wide variety of topics. Choose a poem and create a visual work based on this poem.
What does the poem mean? How literally should or can you take it, and what do you see in it that speaks to you? Can you come up with something that goes beyond the words of the poem and also shows how you understand it? You can use all types of techniques, materials, and media (2D, 3D, clothing, moving image, performance, etc.). Give us three variations. Explain which one is your favourite and why.
- Research the poem.
- Visualise your ideas.
- Make sure to document and share the steps in your process.
Questions you can ask yourself during the process: How literally do you take the text? Are words used in a special way, or are there special words? What is the meaning behind the chosen work? How do you understand the poem? Why did you choose this poem? What does this poem evoke in you? Can you visualise that?
3. Activism
The world is always in motion. We live in a turbulent world full of societal and cultural developments. Where do you stand? What don’t you agree with? What should be done differently?
Visualise your voice on this topic.
Why is this subject important to you? What do you think needs to happen in order for it to change? This could be a larger societal topic, but also a personal, smaller topic. Any topic is valid (within respectable boundaries). You can choose what form your activism takes, as long as your perspective on the topic is clearly communicated and draws attention. You can use all types of techniques, materials, and media (2D, 3D, clothing, moving image, performance, etc.).
- Visualise your ideas.
- Think about who you want to show the work to, and where it needs to be shown and seen.
- Make sure to document and share the steps in your process.
4. Me, myself and others.
Who am I? Who are you? How do you relate to the rest of the world? Do we actually know who we are?
Create a trilogy about who you are and want to be.
Part 1 – How do you relate to yourself? What do you think of yourself? Who do you see when you look in the mirror? Visualise who you are. Give us a visual expression of your personality/identity.
Part 2 – How do you relate to others? What does your social circle say about you – the people you spend time with and whom you like to surround yourself with? Look at your (chosen) family and visualise what this group of people says about you. What do you learn about yourself from the people you like to spend time with most?
Part 3 – How do you relate to the image you wish to be? Who do you want to be or become? How do you want to view yourself in ten years’ time? How do you want other people to perceive you? Provide a visual expression of this image.
We are not asking for self-portraits. We want to see a visual expression of your personality/identity. How can you visualise that? Do you choose to make all three pieces in the same technique and medium, or does each piece call for a different medium? You can use all types of techniques, materials, and media (2D, 3D, clothing, moving image, performance, etc.).
- Start by researching yourself. Look at how other artists approach this.
- Visualise your ideas in different mediums, techniques, forms, materials, etc.
- Think carefully about what you want to communicate.
- Make sure to document and share the steps in your process.
Questions you can ask yourself during the process: What characterises you? Is it internal or external? What different sides and expressions do you have? How do you see yourself? How do you feel about yourself? How do you relate to others and the world? What does your environment say about you? Can you show characteristics, opinions, beliefs, and interests? How do you visualise yourself in a non-literal way? Does the work have to be 2D, or can it be 3D, or even sound or moving image? How do other artists and designers approach this topic?
5. Add-on
We use all sorts of gadgets, tools and applications that make our lives easier, more efficient, or simply just more fun.
Design and develop an add-on. Something that will enable a person to do something they otherwise couldn't. This can be an artificial body part, or an add-on/intervention for an object or space. Anything that creates an enhancement or progress. It can be something organic, physical, mechanical, digital, or virtual. Everything goes. You can either make this add-on or visualise it in any other way.
- Start with research. What kinds of add-ons are there?
- Make use of various materials. Be daring in your execution.
- Make sure to document and share the steps in your process.
Questions you can ask yourself during the process: What is the added value of an add-on? What is the function of the body, or a specific part of it? How does the body relate to the world? What is missing in the world? What could be better or needs progress? What would make life easier? What capabilities and skills would you like to access?
Note: Beware of ableism. At its core, ableism is rooted in the assumption that people with disabilities need to be 'fixed', and it defines people by their disability. Those people may experience this very differently themselves and do not feel any less.
DUAL DEGREE ASSIGNMENTS
Choose one of the five general assignments above and one of the two Dual Degree assignments below.
DD1. Look at the world
There is a lot happening in a rapidly changing world. Carry out research into a societal subject that piques your interest. Create a visual work based on the results of that research. The form and medium you choose are up to you. For example, you can create an object that addresses a societal issue, an investigative documentary, or an artwork that provides a critical perspective on the subject.
- Start with artistic research into your subject. What is your research question? Which sources can you use? Show us that you can critically analyse a societal issue.
- Engage. Problems generally aren’t solved from the safe space behind your computer. Be involved and active, and get out there among people to raise awareness of a subject or learn more about it.
- Document and visualise. Show us what your ideas about the world are; document the steps and actions you have carried out in an attractive manner.
- Result: Piece of art or design based on your research into a societal topic.
DD2. Curator
A curator is someone who designs exhibitions and decides what will be displayed. Sometimes, an exhibition is made up of works by one artist and that artist is the subject. However, works of different artists are often gathered together in exhibitions because of an overarching theme, subject or perspective.
Choose five to ten pieces by different artists/designers/architects based on a personal chosen theme and/or perspective for a hypothetical exhibition. Then create a piece of work that fits within this exhibition.
What is your starting point for this exhibition and what story do you want to tell with it? Show us your personal perspective in this exhibition. Think about how your work will fit within the exhibition. Write a short introduction about the exhibition. You can use all types of techniques, materials, and media (2D, 3D, clothing, moving image, performance, etc.).
- Start with artistic research. What could your research question be? Which artists and works fit within your subject and why?
- Create your own work that fits within your curated exhibition.
- Write a short introduction about this exhibition. What is it about and why did you choose it?
- Make sure to document and share the steps in your process.
- Result: Your own curated hypothetical exhibition including your own work.
Questions you can ask yourself during the process: Which themes and subjects appeal to you? What do you find interesting about exhibitions? What story do you want to tell? What does your exhibition say about you? What can you add to the exhibition? Do all the works have to be in the same medium, or can they be different types of work (think 2D, 3D, moving image, installations, etc.)?
You can take inspiration from: all forms and disciplines of visual art, design or architecture, advertising, philosophy, sociology, technology, science fiction, literature, etc.
Good luck!