Home Assignments 2022 - 2023





There are six assignments from which you must deliver two.   

They all have in common that they allow you to show us how you like to work and what fascinates you. We would like you to show us your talent, ideas, and personality. What you make, but also how you make it and how you communicate through visual images is of importance. Know that we do not expect you to be super skillful in a technical way. We want to get to know you and see if you and the WdKA are a good fit.     



Choose one of the six general assignments and one of the two special Dual Degree assignments at the bottom of the page. 



The assignments can be used for any major you apply for, but good to keep in mind is that specific departments, for example AV, Fashion design, Product design or Spatial design, need to see your ability to think and create within that field (3D, material, storytelling, sound). 



We are very curious about your artistic process. With process we mean the decisions that you make along the way of creating.  
There is not one way to do this, therefore it is important to share your steps with us.  

Please present us with your entire process: your experiments, your research, your inspiration, your ideas, sketches, models, steps, and choices. Choose any form you like to do this: a series of photos, a video, scanned documents, a lecture with pictures, notes in writing, a digital folder or notes in a booklet, etc. 



Make pictures, videos or scans of the end results + add the documentation of the process (text and image). Make 1 document file per assignment and include your full name + name of the assignment in the name of the file.  

For example: JANJANSEN_MASK.PDF   

Accepted file formats: Powerpoint, PDF   

(You can use for example Keynote or Word to make your presentation, but export and save the result in PDF.) 

Please note: if you make a video and you choose to upload your media to an external online platform (Youtube, Vimeo), make sure the link works, that there is no password or expiration date. If we cannot access it, it will not be looked at and that specific assignment will not be assessed. 



If you created an online environment for your assignments, please make sure you present every assignment with a direct link to the right page. The assessors will not search through websites, how great they may be.  

If for some reason you use online databases, please check all links work and redirect to where the assignment can be clearly recognised.  



We do not accept: Google docs links, dropbox, dozens of separate images, films larger than 50MB, zipfiles, We Transfer or other ways that require a download of your work. 


For questions please contact WdKA Information Desk:
t. + 31 (0)10 794 4631
Admissions: wdka.admission@hr.nl
All questions: wdka.informationdesk@hr.nl


Choose 2 assignments which you believe are the best fit for you (and the major) you are applying for. Form, material, and methods are free of choice. 


The mask is a powerful object through time and history. In diverse cultures the mask has proven to have unique qualities and properties. We want to challenge you to design at least one unique mask. Start by researching what a mask is, what the function could be and other elements on the subject that interest and inspire you. Then start designing your mask.   

  • Start with research.  
  • Make use of varied materials.   
  • Make sure to document and share the steps in your process.    
  • Result: Design a mask. 

Questions you can ask yourself during the process: How does this mask relate to my culture? What does this mask say about me and not about someone else? What is the purpose of this mask? Can my mask make a change? What do I want to solve by making this mask? Why do I choose a certain color and material? Is my mask original? How is the one wearing the mask supposed to feel?   

You can take inspiration from: ancient and cultural history, movies, theater, design, and visual art.   

Note: Make sure to be aware of cultural appropriation and exotification of non-western cultures. 

We live in a visual world, in which posters and billboards play a significant role. We all can think of iconic posters, can recollect the effect of a giant billboard we face and know places in big cities where flashing billboards scream at us with bright lights, colours, and messages.    

Design one poster/billboard with you as an artist as the main theme.   

  • Start by researching what kind of forms and mediums there are for advertising, what idea is it that you want to convey, where and what you want your audience to witness.    
  • A billboard is a combination of text and visuals, it could also be an animation.  
  • Make use of various materials.   
  • Make sure to document and share the steps in your process.  
  • Result: Make one version, where you paste your billboard into an environment and make sure the size is visible.  

Questions you can ask yourself during the process: How are visuals and text combined? What is the purpose of the poster? What is the message I want to share? How are time and place important to what I choose to make?   

You can take inspiration from: the movies 'Three Billboards Outside Ebbing, Missouri' and Blade Runner 2049. Places like: Piccadilly Circus Billboard, Sunset Strip in Los Angeles, Shibuya Crossing in Tokyo, but you can also be inspired by giant murals from Diega Rivera or Graffiti artist. 

3. Vision of the future 2070 

Designers and artist all over the world are continually working with the future in mind. Influenced by global developments, they imagine, tune in, foresee, and design elements for the future. What will the world look like, and will humankind behave like in 2070?    

Dare to come up with a sci-fi vision for the future or a practical innovative design for a specific purpose. What we mean is you can go any direction with this assignment!    

Make a work about your vision on the year 2070   

  • Start with research on what (social, cultural) developments you think are relevant when looking at the future, visualise this, for example in a collage. From there make personal decisions that make your project unique.  
  • Make use of various materials. Be innovative and be daring in your execution.   
  • Make sure to document and share the steps in your process.    
  • Result: Make a work in which you visualise your vision for the year 2070 

Question you can ask yourself during the process: How old am I in 2070? What makes me excited or scared when I think about the future? What is the importance/role of humankind, animals, and nature? What is the most unbelievable thing I can think of, but want to believe? How do we relate to materials in the future?    

You can take inspiration from: environmental communities, social justice, activism, science, movies, literature, comics, psychobiology, spiritualism, religion, music, medicine, speculative design, etc.    


4. Add-on

In our modern-day life, there are all sorts of various kinds of gadgets, tools and applications that make our lives easier, more efficient, or simply just more fun.   

We would like you to design and develop an add-on for the human body. Something that will enable a person to do something that would be impossible to do without this add-on. You can call this an artificial body part or a personal human enhancement. It can be something organic, physical, mechanical, digital, or virtual. Everything goes. You can make either this add-on or visualise it in any other way.    

  • Start with research on what the human body is. What additions and functions interest you? 
  • Make use of various materials. Be innovative and be daring in your execution.   
  • Make sure to document and share the steps in your process.    
  • Result: design and develop an add-on for the human body  

Questions you can ask yourself during the process: What value do I add with my add-on? What ‘superpower’ can I create with this add on? What would add value to life? What is the function of the body, or a specific part? How does the body relate to the world?   

You can take inspiration from: technology, science fiction, virtual reality, computer games, biology, nature, medicine.   

Note: Beware of ableism, and how differently abled bodied people navigate the world. They might also not primarily see their bodies as even needing an add-on.  

5. Thingness

All things have physical qualities. Everything around us has a color, a texture, a shine, a dullness, a materiality, a weight, a size, a smell, a touch, a hardness, a meaning, a function, a sense, a value, energy, etc.  
What would you come up with if you took specific qualities of items and combine these into a new thing?  
What is real? What is believable? What happens when you use this new thing? Keep improving the ‘thing’ when necessary.    

Design a new thing based on your research of the “thingness” of three found things.    

  • Take three things and analyse their ‘thingness.’ Document this in pictures, drawings, film, models, samples, soundscapes etc.   
  • Then use the physical qualities you find in your ‘things’ to create one new ‘thing'.  
  • Use this new ‘thing’ and provide it with meaning and context.   
  • Document and name your new thing and its function by making drawings, photos, video etc.   
  • Be innovative and be daring in your execution.   
  • Make sure to document and share the steps in your process.    
  • Result: Show us your new thing, with its own name, placed where it belongs.   

Questions you can ask yourself during the process: which qualities do I find appealing and why? Which qualities don’t I like and why? What is my new thing? Does it have to be functional?  Can I design more than one thing with the qualities you work with?   

You can take inspiration from: biology, nature, materials, technology, product and fashion design, food, etc.   

6. Outside vs. Inside

Poets and musicians have tried to describe their feelings regarding this reality for centuries, how a beautiful tree can make us feel love, or how darkness can make us fear, for example. The environment we live in has a direct impact on how we feel and on our emotions.  

Consciously or subconsciously, we interact with our surroundings through our senses, emotions, voice, physical reactions, etc.   

This assignment is about curiously exploring, investigating, and researching your direct environment, documenting this and your relationship to it.   We react by feeling, express ourselves verbally, by moving, thinking, feeling.    


Choose one specific place. A place you know well.   

How does this place you know well influence your feelings? When are you experiencing emotions like joy? Or freedom, peace, sadness, boredom, etc.   

Visualise your reaction or response to your direct environment   

  • Investigate/research and document your chosen place. Document and visualise how you feel.   
  • After that respond to your environment.   
  • Visualise your story, message, protest or ode in any medium you like.   
  • Make use of various materials.   
  • Make sure to document and share the steps in your process.   
  • Result: make visible how you interact with your direct environmentshowing us how the outside world influences your inside world./ expression of the relationship between your inside and outside world 

Questions you can ask yourself during the process: What does my direct environment look like? What is inside and outside? How does the environment impact me? What are the specific elements that make me feel a certain way? How do I want to feel? Can I change something to make me feel differently?  How does a surrounding I know well like the house you grew up in, the city I have lived for years or the country that defines my cultural background, affect how I feel?  

  You can take inspiration from: biology, chemistry, physics, poetry, travel, music, mindfulness, psychology, nature, anime, senses, etc.   


You will have one regular assignment (choose one of above) and one of these Dual Degree assignments.  

Assignment 1: The story of life 

On the website below you can find a graph that displays the average life expectancy of citizens of Ukraine in the last 60 years.  


It is just a graph, not more than a line on a screen. But behind the sharp ups and downs of that line lies a tumultuous history of war, poverty, revolutions, political and economic changes, etc. 

Your assignment is to research the history behind all the ups and down in this graph and use your artistic imagination to tell and show that story. 

Assignment 2: Look at the world 

Carry out a research into a societal subject that piques your interest. Create an art or design work, based on the results of that research. The form you choose is up to you: for example, you can create a design work that addresses a societal issue, a documentary that investigates it or an art work that gives a critical perspective. 


For questions please contact

Admissions questions : wdka.admission@hr.nl

General questions: wdka.informationdesk@hr.nl

Phone number Information desk:  + 31 (0)10 794 4631